Game Level Builder 2.22 (for 3ds max™ 3-2008, Viz and
gmax®) updated:7 Dec 2007
Game Level Builder 2.2
Rated Champion of the Month
by Pixel (France) in magazine No. 85.
GLB 2.22 is a free tool set for
creating convex solid geometry (csg) based game levels in Autodesk's
3ds max®, VIZ® and gmax®, It is an essential tool for building Half-Life®, Counter-Strike® and Quake® Levels.
Building your level is easy, all you have to do is draw where you want your walls to be
created, and then click on the walls where you would like doors or windows placed.
Floors can be created with a single click and then copied to make ceilings.
GLB2 is very useful for making buildings of any kind in max. You can make pipes or any other loft based object with PipeMax
script (included). It's possible with PipeMax to make, Pipes, Tunnels, Arches, Roofs,
Stairs, and even any lathe type object such as a hollow sphere or vase. GLB2 also includes 'Handy Cam' a first person camera that lets you walk around
your level easily. 'Handy Cam' can be set to create a spline along the path of the camera,
which can then be used to make roller-coaster shaped walls or pipes. Another use
for this path is to render walk-throughs of your level. Ever wanted to make a fly-through animation of a building but found moving and keyframing the camera a pain,
well not anymore. GLB now includes Map Exporter 1.0 Limited Edition. A custom written script to
export your levels to .map files in seconds, allowing you to add entities in
WorldCraft® or a similar level editior. Note: Map Exporter LE does not
export texture coordinates, for full texture support and much much more, check out
Convexity our professional level design package.
NEW features in Version 2.22:
-
Updated Map Exporter LE so map files are now
compatible with GTK Radiant.
-
All walls are now made convex, so you don't have to
worry so much about making walls turn on the level to stop twisted
faces.
-
Floor tool has been improved so that floors created
on slopes work more reliably.
-
Holes that could sometimes occur in floors due to a
spline not being correctly extruded have been fixed. Floor pieces
are now editable meshes, not extruded splines.
04 version updated for
3ds max 9 - 2008 and has been improved to work with dual monitor setups.
You can see the U.I. layout
Here.
You can get a beginners tutorial on GLB2.22 by Alvaro F.
Celis Here
Download:
Game
Level Builder 2.22_04 for 3ds max 3 to 2008, Viz and gmax.
The
3d studio max 3 version of GLB also requires these 3 maxscript
extensions for it to work.
Avguard Extensions - Version 2.09
by Larry Minton
MAXScript Control Library 2.2
by Simon Feltman
Binary File Stream v1.0
by Simon Feltman
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