Introduction
Finally the power to create realistic
visualizations and 3D games have been combined.
Building on the
extensive power of industry standard packages Autodesk® 3ds max® and 3ds
max Design®;
Convexity gives users the ability to create 3D buildings and game levels
faster than was ever previously possible. |
|
|
|
What is Convexity Pro? |
|
|
Convexity Pro is an architectural plug-in for Autodesk's 3ds max®,
3ds max Design® and viz® which allows for the
rapid creation of 3D buildings.
The buildings it creates are not only suitable for visualizations but
also for game levels. |
|
|
|
|
|
|
Who is it for? |
|
|
|
Architectural designers, Level Designers and anyone who
wants to create buildings within 3ds max® or viz®. |
|
|
|
|
|
|
Can Convexity do both Visualizations and Levels? |
|
|
|
Yes, Convexity is a unique package in that it meets the
requirements of two markets.
It is capable of creating complex
buildings quickly by simply drawing walls and clicking in doors and windows
etc., thus appealing to architectural designers, but it creates all of it's
objects in convex solid geometry (CSG). This means the objects are suitable for game engines
which makes Convexity a powerful tool for Level designers.
The unique merging of
these two markets has great benefits for each side:
-
Architectural designers can now create
real-time interactive walkthroughs by exporting their visualizations to a game
engine.
-
Level designers can create game
levels with ease using wall creation tools that are powerful enough to
suit architects.
-
Convexity is robust enough to
create complex game levels and large commercial buildings; and it does all
this in the same user-friendly
way.
|
|
|
|
The Wall Side-view Editor adds immense power
to Convexity's standard wall tools. |
|
|
Quickly create advanced modifications such as:
|
- Doors and windows
- Arches
- Castellations
- Buttresses
- Signs
- Wall hangings
- Gables
- Cabinets
- Shelves
and...
- Cracks
- Lumps
- Dents
- Ruins
- Plaster falling off
- Leaning sections
- Holes and much much more..!!
All objects created with Convexity's Wall Side-view editor can be
saved to a Library and then clicked into any wall! |
Example of what can be created just by using the Wall
Side-view Editor of Convexity. |
'Click and Create' design |
With Convexity you are not limited by
pre-made libraries. Instead you are given the power to create your
own custom parameterized objects. This makes it is easy to build your
own doors and windows etc. that can open and close etc.; basically
anything created with the Wall Side-view Editor shown above.
Level designers can add entity information to the Library objects,
so for example the glass of a window could automatically break when
shot in a game.Once your library is formed, (and it can grow),
you will be amazed at how quickly you can design buildings and
create levels. Efficiency and speed are achieved because each click
places an object from your library into the scene. With Convexity's 'Click and
Create' process you simply just do that, click and create!
|
|
Build vast libraries of objects and share them easily using
Convexity's advanced file formats. |
3ds max®, 3ds max Design and viz® come in
different versions which do not easily share information, i.e. they
are not backwards compatible with their older versions. But
Convexity's file formats completely overcome this difficulty; thus
opening the possibility of easily sharing scenes or vast libraries of
user-made objects.
By saving objects to Convexity's prefab format you can quickly
place, organize, search for and share objects. For a complete list of
what can and cannot be saved to the Convexity's (.cvx) format,
click here. |
|
Export your creations to other applications easily. |
Convexity comes with three file
exporters. One to the Valve (.map) format, one to the Valve (.vmf)
format and one to the 3D Game
Studio (A6/A7 .wmp) format. All fully support the exporting of UVW
Mapping and entities. But don't think you are limited to just these
three! Since Convexity is a plug-in for 3ds max® and viz®; all
objects it creates are standard 3ds max® or viz® meshes. Therefore
you can use any exporter available to max® or viz® to export your
Convexity scenes. These include: .3ds, .ase, .dwg, .dxf and .fbx
etc.. There are a lot of free exporters for 3ds max® available at
maxplugins.de, these include exporters to the .x, .w3d, .cgr, .ms3d
and .cgf formats. There is also a free Undying .t3d exporter
available for the Unreal Engine.
With this extensive selection of formats you will be able to easily
export your work to nearly all other professional 3D applications.
Convexity also runs custom file exporters with ease, so if your
company wants to export to an 'in house' file format; it can. |
|
What's new in Convexity Pro |
Convexity has been improved even
further and made more user friendly.
New Features include:
Valve .VMF Exporter, Wall Justification, Isolation Box Helper and
Isolation Manager. Edit Property dialogs are now selection
sensitive.
Convexity can now output walls and floors in both 'Convex' and non-convex
'Mesh' mode. The new 'Mesh' mode is faster to output and display in
max's viewports but is not as compatible with game engines. It is
recommended for people who are just making rendered visualizations
and do not want to export to a game.
Materials are now automatically stored when applied to walls.
Initial Configuration has been made more user friendly with descriptions
for the pre-made configurations. |
Buy Now at the
Maple3D eStore.
Price: $525 (USD) for single commercial license,
$90 (USD) for
non-commercial / academic license.
Convexity can do much more than mentioned on this page.
To find out what, click on the links below or use the menu bar above.
Architectural
Design Overview |
Level Design
Overview |
Features and benefits
|
|
Requirements: Autodesk® 3ds
max® 5.1 or higher. Autodesk® Viz 2004 or higher. Autodesk 3ds max Design®
2009 or higher
Recommended hardware: Intel® Core 2 Duo 2.0Ghz or later. 2 GB RAM. Nvidia® Quadro™ series or Ati® FireGL™ series graphics card with 256MB RAM
at a resolution of 1280x960 or higher, using Maxtreme or OpenGL® driver.
|